With this most recent round of tuning, we think we’ve gotten most of the really egregious outliers dialed in, but please let us know if there are any you still feel are so good that they’re worth huge sacrifices in terms of item level.Īs to the point about reforging costs: these costs get so high because we want the behavior you’re describing - reforging constantly depending on what you’re doing - to be unsustainable. I mentioned the imbalance between traits before, but just to expand on that: that’s why we’ve focused so much effort into tuning Azerite traits over the past few weeks. I don’t see how you can leave it at yes, this feels bad. At least they know it’s bad, but I feel like this needs more attention and focus. They know this, but they don’t have a solution for it they can share with us. Perhaps that’s simply a cost we’re going to have for Traits that do something more than just make X do more damage.įarming up the same Traits does not feel good. You could simplify the number of Traits instead of their complexity, for example.īut I think it’s a fair point that outside the box design like Reorigination Array is going to lead to more need to sim out how good a particular Trait is. I also don’t really see that the way to solve simming would be to make the traits simplistic - or at least, I see that is one way to solve it, but not the only way imaginable. Traits can be useless and uninteresting and still provide a flat buff that requires you to run sims to determine which of the boring Traits you want, and for that matter, something can be useful without being interesting, or relatively unimportant but have a lot of flavor behind it. I don’t really agree with what Lore is saying in the first paragraph above. And that’s just one example of one trait that’s not balanced well against others.
That’s a pretty massive amount of Haste, or Crit, or whatever your highest secondary stat is. A 10 stack of Reorigination Array can be up to 750 Haste while you’re inside Uldir. It’s not just that the gap between traits is so wide that you have to grind out the perfect set, it’s that some traits are so powerful they completely invalidate massive ilevel increases. With Reorigination Array, you may have a 370 helm from outside Uldir and a 340 helm from Uldir LFR, and you may well have to swap to the 340 helm whenever you’re raiding Uldir because a 10 stack on Reorigination Array’s effect would be such a big DPS upgrade.Įlements like this make the Azerite system constantly counter-intuitive. Traits like Reorigination Array only make it more confusing, as it ties your power level directly to your Uldir progress.
One approach is to try and find the perfect piece of Azerite gear that has exactly the traits you want, and the other is to throw your hands up and simply take the best piece you have available to you.
I’m going to break Lore’s long post up so we can respond to it as we go.Ĭurrently in game there are two approaches to this. Azerite Armor may not be the worst thing ever, but it has some pretty significant flaws. There are worse itemization problems in WoW‘s history than Azerite Armor.īut this is akin to saying stop complaining about that broken ankle, remember that time you broke both ankles? It’s not a compelling argument.
I remember Armor Penetration. I remember trying desperately to get a weapon upgrade in this very expansion, so yeah. I remember the disaster of Wrath of the Lich King with seeing gear levels explode thanks to special hard modes and added difficulties. I mean, I remember when people were using Thunderfury to tank in The Burning Crusade because it was still better than every drop they could get in current content so Blizzard nerfed TF. Now, certainly, I absolutely can think of worse itemization than the Azerite system, and not just back when I was wearing cloth booties to tank Huhuran in AQ40.